VPT
Jet Troopers could not compete with Spectre Cell, often doing zero damage through their built-in defense and dying too quickly, leading to the imperial player bleeding material and victory points. VPT as a result, drops the troopers and instead puts a lot of focus on Vader himself. To get maximum value out of Vader, the archetype still plays the two-card combo, pushing an adjacent figure (Looking for a Fight, Dark Energy) then interrupting with an attack (Parting Blow). This lets you move up to a figure, attack, then re-attack using the combo. The unshakable upgrade gets rid of the stun that Parting Blow inflicts, letting vader free to attack again during end of round. Emperor Palpatine acts as a strong enabler, being able to order Vader to attack again, leading to potentially 4 attacks a turn for Vader (activation, combo, Palpatine, end-of-round). Palpatine also inflicts direct damage via his other abilities to finish off small or wounded figures. Thrawn acts as support and secondary attacker.